Dating sims such as Tokimeki Memorial, and some role-playing games with similar relationship based mechanics to the genre such as Persona, often give choices that have a different number of associated "mood points" which influence a player character's relationship and future conversations with a non-player character.
These games often feature a day-night cycle with a time scheduling system that provides context and relevance to character interactions, allowing players to choose when and if to interact with certain characters, which in turn influences their responses during later conversations.
The game lasts for a fixed period of game time, such as one month or three years.
When the game ends, the player either loses the game if he failed to properly win over any of the girls, or "finishes" one of the girls, often by having sex with her, marrying her (as in Magical Date), and/or achieving eternal love.
Now at a public school, Kaede decides to join a club t0 avert the boredom of the classrooms.
Since the idea of a swim club keeps popping into his mind, he seeks for it and ends up meeting two girls by the pool: the relaxed and observant Hirome and the wary and short-tempered Mieko.
If you've never played a dating sim, just know that there isn't much challenge, as it's more of an interactive movie than an actual video game.
Dating games are usually based on a point-n-click gameplay with heavy text content in which you can choose several paths.
You must interact with characters and select one or several of them to be your romantic interest.
He is a boy whose parents have had a successful academic and professional life and demand the best results from him, which he never obtain.
This makes Kaede reckless and depressed about his future and results in his parents constantly enrolling him in new schools in hope one of them will awake his potential.